Caner Saka

Computer Engineering student at Northeastern University. I work on the layer where software meets hardware: static recompilation, GPU backends, FPGA cores, PCB design.

SchoolNortheastern University, Boston, MA — B.S. Computer Engineering, expected Aug 2028
Looking forCo-op and internship positions in embedded systems, FPGA/digital design, systems programming, or graphics
Emailcontact@canersaka.dev
LinksGitHub · LinkedIn

This page lists my projects with short descriptions. Each one has a More info page with details and, where I have it, video or image proof that it works.


Projects

Every project has a More info page and, where it exists, a GitHub link. The clip beside each one is a short preview.

Synergistic FPGA – PS3 SPU Core

Jun 2026 – present · Runs compiled PS3 SPU programs on a Zynq-7020 at 100 MHz

A from-scratch implementation of the PlayStation 3's Cell SPU in SystemVerilog: an in-order, dual-issue, 128-bit SIMD core with 16 execution units, a 256 KB local store and an AXI4 DMA engine, running real compiled SPU programs on a PYNQ-Z2 board.

More info »

Tools

SystemVerilog, Vivado, Verilator, cocotb, C++, AXI4, Zynq-7020


ps3recomp (open-source contributor)

Jun 2026 – present · 84 merged pull requests, third-largest contributor

ps3recomp is an open-source toolkit that statically recompiles PlayStation 3 games into native PC executables. I am its third-largest contributor, with 84 merged pull requests covering the graphics backends, SPU translation, a differential fuzzing suite and runtime fixes.

More info » GitHub

Tools

C, C++, Direct3D 12, Metal, HLSL, MSL, PowerPC, SPU, Ghidra


Yakuza: Dead Souls EX

Jun 2026 – present · Boots to gameplay on Windows, no PS3 firmware needed

A native Windows port of the PlayStation 3 game Yakuza: Dead Souls, made by statically recompiling the original executable into C and replacing the entire PS3 system with a runtime written from scratch. It is ps3recomp's first playable 3D title.

More info » GitHub

Tools

C, C++, PowerPC, SPU, Direct3D 12, HLSL, CMake


RPCS3 Guest Memory Dumper

Jul 2026 · Merged upstream, shipped in RPCS3 v0.0.42

A reverse-engineering utility I wrote for the RPCS3 PlayStation 3 emulator. It dumps all allocated guest memory and every SPU local store into a sparse image whose file offsets match PS3 guest addresses, with a JSON manifest of regions. Merged into RPCS3 and shipped in a tagged release.

More info » GitHub

Tools

C++, Qt, PS3 internals


Project DSX – Dual-System Handheld

Oct 2025 – present · PCB designed, FPGA video capture in development

A custom handheld that combines real Nintendo DS Lite hardware (so it plays actual cartridges) with a Raspberry Pi computer mode, sharing one display, one input controller and one USB-C power system. A physical switch moves between the two.

More info » GitHub

Tools

KiCad, RP2040, SystemVerilog, Tang Nano 9K, USB-C PD, Raspberry Pi


soulsaka – Personal AI Clone

2026 · Working; retrains monthly on my own machines

A personal AI clone that runs entirely on my own computers. It imports my message history, fine-tunes a small language model on how I write, clones my voice from my own recordings, and keeps score of how close each version gets to the real me.

More info » GitHub

Tools

Python, TypeScript, PyTorch, Local LLMs, Voice cloning


MacAHK – AutoHotkey for macOS

Jul 2026 · Working app

My take on AutoHotkey for the Mac, written in Swift. It records everything you do (keystrokes, clicks, drags, scrolls with momentum, trackpad gestures) and replays it from a hotkey, plus text expansion, image search, conditions, and an importer for real AutoHotkey scripts.

More info » GitHub

Tools

Swift, AppKit, CGEvent, Accessibility API


Course projects

Smaller projects done for classes at Northeastern. Each one says which course it was for.

Lightweight Virtual Assistant

EECE 2140 · Computing Fundamentals for Engineers

Final project

A chatbot that handles the common stuff with plain rules first and only falls back to a local language model when nothing matches. Rule-based intent detection, a class that keeps conversation state, a summary feature, and an optional Ollama-backed GGUF fallback, all behind a Gradio web chat.

More info » GitHub

Tools

Python, Gradio, Ollama, Llama 3.1 8B (GGUF)


Six-legged robot gait on a DE1-SoC

EECE 2160 · Embedded Design: Enabling Robotics

Final lab

Controlling an 18-servo hexapod from the ARM side of a DE1-SoC through memory-mapped I/O. The course supplied the servo driver and a forward tripod gait; I added walking backward, turning left and right in place, and a smoother stand-up sequence so the robot no longer lurches upright.

More info »

Tools

C++, DE1-SoC (Cyclone V SoC FPGA), memory-mapped I/O, 18 servos


Live ECG front end

EECE 2150 · Circuits and Signals

Final lab

An analog front end that picks up a real electrocardiogram from electrodes on a person, cleans it up and digitises it. Instrumentation-style gain in stages, a 0.54 Hz high-pass to remove drift, a 159 Hz low-pass chosen on the scope so the QRS spike survives, then an NI USB-6001 into MATLAB.

More info »

Tools

Op-amps, RC filters, oscilloscope, NI USB-6001, MATLAB


About

Education

Experience

Skills

ProgrammingC, C++, Python, MATLAB, Git, Ghidra, CMake, Wireshark, Linux
Graphics / low levelDirect3D 12, Metal, HLSL, PowerPC, x86/ARM64, RISC-V
HDL / FPGAVerilog, SystemVerilog, Vivado, Quartus, Gowin, Verilator, cocotb, Tang Nano, DE1-SoC, PYNQ-Z2
Hardware / CADKiCad, LTSpice, SolidWorks, AutoCAD, RP2040, Arduino, Raspberry Pi, SMT soldering, oscilloscopes
LanguagesEnglish, Turkish (fluent)

Contact

Emailcontact@canersaka.dev
GitHubgithub.com/canersaka
LinkedInlinkedin.com/in/caner-saka