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ps3recomp (open-source contributor)

Jun 2026 – present · 84 merged pull requests, third-largest contributor

ps3recomp is an open-source toolkit that statically recompiles PlayStation 3 games into native PC executables. I am its third-largest contributor, with 84 merged pull requests covering the graphics backends, SPU translation, a differential fuzzing suite and runtime fixes.

Tools: C · C++ · Direct3D 12 · Metal · HLSL · MSL · PowerPC · SPU · Ghidra

GitHub My section in CONTRIBUTORS.md

More info

What it is

ps3recomp provides the runtime libraries, system stubs and analysis tools needed to turn a PS3 binary into C/C++ that compiles for any modern platform. It is the PS3 counterpart of projects like N64Recomp and UnleashedRecomp. Instead of interpreting PowerPC and SPU instructions at runtime like an emulator, everything is translated ahead of time.

What I contributed


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